#include <Fw/Port/InputSerializePort.hpp>
#include <Fw/Types/Assert.hpp>
#include <cstdio>

#if FW_PORT_SERIALIZATION == 1

namespace Fw {

// SerializePort has no call interface. It is to pass through serialized data
InputSerializePort::InputSerializePort() : InputPortBase(), m_func(nullptr) {}
InputSerializePort::~InputSerializePort() {}

void InputSerializePort::init() {
    InputPortBase::init();
}

SerializeStatus InputSerializePort::invokeSerial(LinearBufferBase& buffer) {
    FW_ASSERT(this->m_comp);
    FW_ASSERT(this->m_func);

    this->m_func(this->m_comp, this->m_portNum, buffer);

    // The normal input ports perform deserialize() on the passed buffer,
    // which is what this status is based on.  This is not the case for the
    // InputSerializePort, so just return an okay status
    return FW_SERIALIZE_OK;
}

void InputSerializePort::addCallComp(Fw::PassiveComponentBase* callComp, CompFuncPtr funcPtr) {
    FW_ASSERT(callComp);
    FW_ASSERT(funcPtr);
    this->m_comp = callComp;
    this->m_func = funcPtr;
}

#if FW_OBJECT_TO_STRING == 1
const char* InputSerializePort::getToStringFormatString() {
    return "Input Serial Port: %s %s->(%s)";
}
#endif

}  // namespace Fw
#endif
